Opencity is a simulation to gauge a player's ability to be good.

This simulation  will remain to be a prototype.  This will give me a basis for like games  in the future.  

--Quick documentation--

ON: PC: W,S,A,D and mouse to pick up items and pin other's

ON:TOUCH DISPLAYS: The W,S,A,D equivalents are on screen. The gesturing when picking up items or pinning them will be different than the PC version. Pressing 'X' makes the player jump.

Also, Opencity is made for all ages. Therefore, at times the game's play will seem redundant or slow. Just change a few options while in the option screen....

When in the board game room just click where the suitcase stops. Clicking the roll number card has the same effect as clicking the suitcase.. The board game is totally random and effects the outcome in Opencity.  Irregardless, of progress made.

However, I must give some help on clues.  Major clues will always be in the apartment or house.  If there not in plain site; Check the furniture by clicking on the furniture. The major clue found must match the clue card in the stores  or  the pawn shop.

CLUES ARE(MAJOR PROBLEMS):

FIRE: player can put fires out as they search for clues (clues = flashing briefcase)       COUP = player can disarm people before they rise up for a coup. In essence, preventing it.

CONSOLE: must find clue(flashing briefcase) then bomb. Afterwards, finding clue card in stores or pawn shop. (hardest one)

VILE: must hit people to find a vile strain. If the person is affected then the bad meter

will shrink.  If not then the player can give back the possession dropped to balance

the damage.  

HIDDEN: alien invasion is occurring and aliens are hidden among the population.

Without hurting the people. The player can use targeting to find the alien. If found the alien can be destroy. Saucers can be destroyed with targeting or shield. Clues are found the same way as the fire scenerio.

GENETIC: People are being altered from experimenting with genetics. Pull the bad part off while searching for the clue and clue card. 

RADIATION: Radiation is hidden in the furniture inside of the apartments and houses. Stores and the pawn shops as well.  Just click the furniture or search inside

the food stations of the stores.  Radiation causes bad to happen quickly. So, finding the clue to match the clue card is important.

Other problems are dealt first hand while interacting within the city.  By pinning items at a guess will  do good or bad.  For instance, Blue and white board goes to the two story apartment building.  The shopping bag goes to the store. Some items have gravity other's float.

Without solving clues or cleaning up.  Opencity will fall into a negative depression. From there it will be like a downward spiral.  Also, the clue card can be seen if set in the option room.

Hitting people or giving them weapons  is considered bad on the player's part. Giving is always good. .... No trash though!!!. 

If a person is infected or otherwise. The player can remove the infection but no harm can come to the people.  Protest signs can be taken only if the protest doesn't make sense. For instance, "NO WORK", or, "NO".  Anything that normally would be deemed good. Other phenomena will have to be discovered over time.

In closing, the idea of Opencity is not to win or level up. It's not to gain the most money.  It's to see how good a person can carry themself through Opencity.  Even if a scenario is not completed the main idea is doing good.  For this reason I have omitted certain hints  for discovery.  Therefore, the player is expected to find out about Opencity  with very little help.